| 1 |
Bresenham's Circle Drawing Algorithm |
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| 2 |
Bresenham's Line Drawing Algorithm |
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| 3 |
Two Dimensional Transformation: Scaling |
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| 4 |
Two Dimensional Transformation: Rotation |
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| 5 |
Two Dimensional Transformation: Translation |
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| 6 |
Reflection Transformation |
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| 7 |
Shearing Transformation |
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| 8 |
Filling Algorithm
- Boundary Fill Algorithm
- Flood Fill Algorithm
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| 9 |
Composition 2D Transformation |
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| 10 |
DDA Algorithm |
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| 11 |
Clipping |
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| 12 |
Cohen-Sutherland Algorithm |
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| 13 |
Cohen-Sutherland Line Clipping Algorithm |
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| 14 |
illumination and Shading Models-I |
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| 15 |
illumination and Shading Models-II |
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| 16 |
Window to View Port Transformation |
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| 17 |
Polygon Clipping Algorithm |
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| 18 |
Perspective Projection: Standard Perspective Projection on xy-Plane |
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| 19 |
General Perspective Projection |
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| 20 |
General Perspective Projection with Arbitory Plane origin at centre |
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| 21 |
General Perspective Projection with Arbitory Plane and C(a,b,c) as centre of Projection |
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| 22 |
Perspective Projection: Vanishing Point |
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| 23 |
Projection |
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| 24 |
Projection: Oblique Projection |
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| 25 |
Projection: Perspective Projection |
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| 26 |
Projection: Orthographic Projection |
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| 27 |
3D Transformation |
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| 28 |
Alising and Antialising |
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| 29 |
Hidden Surface and Line Removal |
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| 30 |
Hidden Surface: Backface Detection Algorithm |
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| 31 |
Hidden Surface: Depth Buffer or Z Buffer Method |
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| 32 |
Hidden Surface: A Buffer Method |
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| 33 |
Hidden Surface: Topic-Scane line Method |
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| 34 |
Hidden Surface: Painters Algorithm |
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Topic-# |
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