1 |
Bresenham's Circle Drawing Algorithm |
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2 |
Bresenham's Line Drawing Algorithm |
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3 |
Two Dimensional Transformation: Scaling |
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4 |
Two Dimensional Transformation: Rotation |
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5 |
Two Dimensional Transformation: Translation |
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6 |
Reflection Transformation |
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7 |
Shearing Transformation |
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8 |
Filling Algorithm
- Boundary Fill Algorithm
- Flood Fill Algorithm
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9 |
Composition 2D Transformation |
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10 |
DDA Algorithm |
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11 |
Clipping |
|
12 |
Cohen-Sutherland Algorithm |
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13 |
Cohen-Sutherland Line Clipping Algorithm |
|
14 |
illumination and Shading Models-I |
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15 |
illumination and Shading Models-II |
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16 |
Window to View Port Transformation |
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17 |
Polygon Clipping Algorithm |
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18 |
Perspective Projection: Standard Perspective Projection on xy-Plane |
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19 |
General Perspective Projection |
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20 |
General Perspective Projection with Arbitory Plane origin at centre |
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21 |
General Perspective Projection with Arbitory Plane and C(a,b,c) as centre of Projection |
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22 |
Perspective Projection: Vanishing Point |
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23 |
Projection |
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24 |
Projection: Oblique Projection |
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25 |
Projection: Perspective Projection |
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26 |
Projection: Orthographic Projection |
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27 |
3D Transformation |
|
28 |
Alising and Antialising |
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29 |
Hidden Surface and Line Removal |
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30 |
Hidden Surface: Backface Detection Algorithm |
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31 |
Hidden Surface: Depth Buffer or Z Buffer Method |
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32 |
Hidden Surface: A Buffer Method |
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33 |
Hidden Surface: Topic-Scane line Method |
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34 |
Hidden Surface: Painters Algorithm |
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Topic-# |
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